Search results for "Game structure"

showing 2 items of 2 documents

Men's doubles professional tennis on hard courts: Game structure and point ending characteristics

2019

Despite the great tradition and importance of the doubles game in professional tennis, no literature has analysed to date the performance of professional players. Therefore, the information on the characteristics of the game, or the tactics related to how the points are won in doubles play is scarce. The objective of this study has been to describe the basic characteristics of the structure of the doubles game, and to establish how the points finish in doubles professional tennis played on hard courts. Thirty-four ATP doubles matches played in 2018 were analysed, which included a total of 40 professional players. As per the game structure, the results showed that, in comparison to the singl…

Computer sciencetacticsPhysical Therapy Sports Therapy and Rehabilitation010501 environmental sciences01 natural sciences03 medical and health sciencesProfessional players0302 clinical medicinedoublesGame structureEducación Física y DeportivaRelevance (information retrieval)performance analysislcsh:Sports medicineSet (psychology)0105 earth and related environmental sciencesStructure (mathematical logic)Point (typography)Performance analysisOffensiveComputingMilieux_PERSONALCOMPUTING030229 sport sciencesprofessional playersDoubleslcsh:RC1200-1245Mathematical economicshuman activitiesTactics
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Engagement by lamination of autopoietic concentric interaction systems in games : a study of football and Pokémon GO

2018

The aim of this paper is to rethink games and game design within the theory of self-producing interaction systems. With this research, I seek to identify several dynamics of play and engagement elicited by games that, by extension, can serve as game design parameters. The research is oriented toward an analysis of football (soccer) and Pokémon GO within the context of Niklas Luhmann’s (2002/2012) theoretical framework of autopoiesis (i.e., self-producing interaction systems). The theoretical discussion of play situations in the two games reveals five concentric interaction systems through which games motivate play and engagement. These game dynamics are continuing simultaneous communication…

autopoiesisself-producing systemsgame structuressystems designComputingMilieux_PERSONALCOMPUTINGgame designinteraction systemsengagement
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